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Posted: Friday 30 April 2021 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]

The cardboard fantasy world of Magic: The Gathering has become the foundation for free-to-play action-RPG Magic: Legends, now available in open beta for everyone to try. I say "open beta" because that's officially its status, but it's basically out now. Magic: Legends looks like Diablo with deckbuilding. I like Diablo, I like deckbuilding, and I like Magic too much for my own damn good, so sure, I'll give it a go.

As much as I enjoy the variance that’s introduced by the randomized hand format, I found that it meant I never really settled in or ever felt comfortable with my build. Combat in games like Diablo 3 eventually becomes therapeutic in a way, like I’m a seasoned fighter dancing a ballet of violence through hordes of enemies. But in Magic: Legends, I was always second-guessing myself, and constantly glancing down at my hot bar to see which ability I wanted to use instead of trusting my instincts and letting it flow.

Even though I have spent numerous hours traversing the planes of the multiverse I have never once felt compelled to spend money. Which for me is the biggest concern. As long as I can have an engrossing game experience without being nickeled and dimed to death, the devs can offer whatever they want for paid add ons. And, if I continue to feel no pressure to purchase something, I’m all the more likely to splurge on a pack or maybe unlock the premium tier of the battle pass if the game continues to deliver.

The open beta is available now through Perfect World's Arc and the Epic Games Store.


Cryptic has already made some big changes and improvements in the first couple of weeks since launch—but it’s impossible to ignore in a game with a fully operational cash shop and paid battle pass. The framerate constantly drops to a chug despite running it on a GeForce RTX 2060 Super, Core i5-9600 @3.7GHz, and 32GB RAM. (The website’s system requirements only list a GTX 750, i5 @2.3GHz, and 8GB RAM.) It’s especially noticeable after fast traveling or starting a new quest. Sometimes playing in full screen mode led to more issues, while other times it played better windowed.

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